What Is The Future of Video Conferencing? IMTC 2025 Panel

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IMTC (2nd) 2025 Event – Callout For Speakers

How will technology impact your life and work in 2025?

This is the question we will discuss at our bi-annual 2025 Virtual Conference event,
taking place June 26-27, 2012, in a browser near you. [Read more...]

About the writer: IMTC

IMTC 2025 (Day2) Inside IMTC Activity Groups & Industry Standards

IMTC promotes industry standards and interoperability to help shape the future of multimedia telecommunications technology.
Inside IMTC panel explain a bit about IMTC itself and it’s value to the telecom industy.

Panelists:
Shantanu Sarkar, Director New Technology, Cisco (moderator)
Tsahi Levent-Levi, Product Manager & System Architect, Radvision
Allyn Romanow, Technical Leader, Cisco
Farid Benamrouche, Project Leader, NXP software
Ari Heikkinen, Director of Programs, PV Finland
About the writer: IMTC

The Future of Marketing – Panel with Kfir Pravda, IdaRose Sylvester and Lou Covey

What is the future of marketing and how the accelerated technology advancement affects it?
Do we really live in a flat world? How’s social media will change our lives? what would be the required skills of a marketeer in 2025?

A joint panel with Kfir Pravda (IMTC VP Marketing), IdaRose Sylvester (SiliconValleyLink) and Lou Covey (VitalCom).

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Role of Virtual Worlds in Business – Second Life Panel

How can four people from different parts of the world meet for a coffee?

What makes people from different background, religion,  social status and abilities connect to each other? How can 750 million disable people can potentially maintain active social life despite of their disabilities?

The answer is Virtual worlds, and in the IMTC 2025 case – Integration of a virtual world with video conferencing. Two of our panelists appeared with their avatar while the other two used video streams. The result – a mixed virtual and real life video-conference.

One of the most successful virtual worlds  is Second Life – some see it as a game – but it doesn’t contain any specific goals or traditional game-play mechanics.
For others  it is what it is – a Virtual world, full of residents, ideas, groups, societies and an economy.
SL contains over 18 million accounts and have it’s own currency, where in-game dollars can be converted to USD.
SL economy sheer size is huge – it’s estimated at 567 million USD – 25% of the whole virtual goods industry in the US.
“Virtual” life never seemed so real.

SL and other virtual communities attract businesses in the same way Social Networks attracted and still attracts businesses.
With new platforms there are new ways for businesses interact with their clients and there are new potential clients to interact with – What would be the role of virtual worlds in 2025?

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About the writer: IMTC